using System.Collections.Generic;
using Gameplay.PVE.Entity;
using UnityEngine;

namespace Gameplay.PVE
{
    public class SkillTransmitArg:BaseTransmitArg
    {
        public int skillId;
        public int skillIndex;
        public Vector3 targetPosition;
        public Vector3 targetForward;
        public List<UnitBase> targetUnits;
    }
}